The Question
DesignReal-time Multi-Device Chess Platform
Design a distributed system for a real-time chess platform supporting high-concurrency gameplay. The system must handle low-latency move transmission, ELO-based matchmaking, real-time leaderboards, and features like game state persistence and move-reversion (undo) in casual modes.
WebSockets
Redis
PostgreSQL
Kafka
JWT
FEN
UCI
ZSET
April 5, 2026