The Question
DesignReal-time Online Chess Platform Design
Design a high-concurrency online chess platform supporting 1 million daily active users. Focus on the low-latency requirements for move propagation in speed chess (Bullet/Blitz), ELO-based matchmaking algorithms, and a robust strategy for synchronizing game clocks and game state across distributed WebSocket servers.
WebSockets
Redis
PostgreSQL
Kafka
FEN
PGN
ELO
JWT
Anycast