The Question
DesignReal-time Multiplayer Chess Platform
Design a scalable, real-time online chess system. The solution must address low-latency move delivery for time-sensitive matches, server-side validation of game logic to prevent cheating, an efficient matchmaking algorithm based on player skill (Elo), and a reliable method for persisting game history and updating global leaderboards.
WebSockets
Redis
Kafka
PostgreSQL
Protobuf
Elo-Ranking
March 7, 2026